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TECHNICAL ARTIST
WEEK 04
My Team Mates
Mentor Feedback:
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The mentors provided input on several facets of the project, Add a wireframe to the faces or some sort of variation.

Week 04 Goals:
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Wireframe Texture
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Nanotech effect on the environment.
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Redshift shaders for the shockwave
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Procedural modeling.

Added Nanoeffect wireframe texture to the cube.


Wireframe

Green Cubicle

Concrete Cubicle

Final Layer
This is the nanotech effect applied to a cyberpunk building. To achieve this type of effect, I made four separate formation layers. I added the wireframe's first layer using a gradient of black and green line color, as the mentors had instructed. In addition, I gave the material on the top of the wireframe a concrete and green texture and included two cubicle shapes. ended one last cubicle effect that will show us the result and wrap up the entire building. You can see the outcome above.

While creating this effect, I saw a few errors where the building size was huge, so I needed to optimize it. Moreover, when I applied the effect for the buildings, I started getting side effects like flickering or glitch effects and losing the effect quality on the building.

For the flicking issues, I got a few suggestions from Professor Fowler. She came up with a solution of using for each loop, Bbox, and animating the groups. So, first, I try to separate the props and building.

My professor gave me a few suggestions for the flicking problems. She came up with a method that involved animating the groups and using Bbox for every loop. I attempt to keep the building and props separate first.
In order to locate the short-distance points for the building, I added a findshortpath node to the graph and used a collection of points as a bounding box. Afterwards, I animated and created the building's cubicle effects using the attribute Vops. The group was animated while the props followed the same pattern.




For creating the wireframe effect, I used to end and carve to get the points. Connected to poly wire and group expression, I have given (rand(@elemun)<0.8), which is reducing the point and deleting them added sweep node colored it.
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