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TECHNICAL ARTIST
WEEK 05
My Team Mates
Mentor Feedback:
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The character should be in closer proximity to the camera, and the street view should be stylized. So that, we can see the details of the character.
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Building FX is good, but it should appear nonlinear throughout the scene.
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Reduce the building's neon sign. Increase the variety in the landscape.




My goals:
Setting environment layout based on Mentor's feedback.
Nanotech effect adding the layout.
Stylized street view.
Layout previous
Layout Nodes

I used the for each point condition to create a layout, and attribute wrangles will generate random orientations for every building. specified condition for various rotations in the transform. used blast to remove the building's neon sign.






A few glass buildings were added to get variation in the look of the environment.
I also did some research on optimization for geometry mesh, and these are a few resources. I learn a few new techniques from the VFX Magic tutorial.
This is week 05 render version with I created layout and placed the NanoTech effect on the buildings.
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