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WEEK 03

TEAM NVIDIA :
Austin Pemberton (Comp/Generalist)
Chaithanya Kasireddy (FX)
Josephine Ikehara (Look Dev)
Davis Hardy (FX) 



 

  • The mentors provided input on several facets of the project, aiming to enhance the realistic look and nanotech transition variation of off-set timing movements. 

  • Develop Portal and Nanotech transition similar to the look dev. 

  • Improve the camera animation movements.

  • Increase the Nanotech range and height it.

  • Currently, Nanotech is fading into the chip; instead, that creates a fading-out effect that Nvidia is creating in the immersive environment.

 Mentor's Feedback Summary 

Week 02 Goals:

  • Refining Shockwave effect

  • Procedural Modeling

  • Refining Nano Tech Effect

Firstly, I worked on perfecting the Shockwave effect I made this during the second week. This effect will be used in the shot two.

I created a sphere and animated it to control the entire shockwave.  

REFERENCE
model_reference_03.png
3D MODEL
model2.png

 I created the procedural models with the details and unwrapped it for the texturing and testing of the Nanotech effect on the model.


 

Untitled video - Made with Clipchamp.gif

Josephine started working on the Look development.

Untitled video - Made with Clipchamp (1).gif

We completed our shoot at Austin's house. We intended to take two different shots with various patterns of background color lights.  

Untitled video - Made with Clipchamp (3).gif

I attempted to apply Nanotech to the buildings but encountered several difficulties. In order to demonstrate, I applied to Basic Cube. I need to figure out the error in the upcoming week.

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