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TECHNICAL ARTIST
WEEK 03

TEAM NVIDIA :
Austin Pemberton (Comp/Generalist)
Chaithanya Kasireddy (FX)
Josephine Ikehara (Look Dev)
Davis Hardy (FX)
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The mentors provided input on several facets of the project, aiming to enhance the realistic look and nanotech transition variation of off-set timing movements.
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Develop Portal and Nanotech transition similar to the look dev.
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Improve the camera animation movements.
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Increase the Nanotech range and height it.
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Currently, Nanotech is fading into the chip; instead, that creates a fading-out effect that Nvidia is creating in the immersive environment.
Mentor's Feedback Summary
Week 02 Goals:
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Refining Shockwave effect
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Procedural Modeling
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Refining Nano Tech Effect
Firstly, I worked on perfecting the Shockwave effect I made this during the second week. This effect will be used in the shot two.


I created a sphere and animated it to control the entire shockwave.
REFERENCE

3D MODEL





I created the procedural models with the details and unwrapped it for the texturing and testing of the Nanotech effect on the model.


Josephine started working on the Look development.

We completed our shoot at Austin's house. We intended to take two different shots with various patterns of background color lights.


I attempted to apply Nanotech to the buildings but encountered several difficulties. In order to demonstrate, I applied to Basic Cube. I need to figure out the error in the upcoming week.

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