TECHNICAL ARTIST

WEEK 04:
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I've started working with live-action footage. Previously, I focused on blasting selected windows. Now, I've created an explosion and placed it according to the scene. I've controlled the fire and smoke as well. Moreover, I've selected the explosion and created a geo light within the scene. This will help me create explosion lights both in the background and on the window's debris.

Here is the node network of our shot 07. I used the RBD bullet solver for blasting the windows and proved collision support for the windows. Using add points I created a number of stone and animated the stones for hitting the windows.



Above node network I created the explosion setup and placed according to the window blast.

I create the same technique for our shot 08 in the scene and I created model as collision support where the blast debris falls on the walls.


This project was created for MA Final Project
