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TECHNICAL ARTIST
WEEK 08
Mentor Feedback:
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Sky Nanotech Effect: This effect involves some form of nanotechnology interacting with the sky and causing the background building textures to react when the ground effect touches them. This could manifest as a shimmering or distortion effect on the building textures, creating a dynamic and futuristic atmosphere.
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Applying Nanotech to Layout Buildings: Extending the nanotech effect to the layout buildings adds consistency and depth to the scene. By applying similar visual effects to all buildings, regardless of their prominence in the foreground or background, you maintain coherence and reinforce the futuristic theme.
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Adding Different Lights to Background Buildings: Introducing varied lighting to the background buildings enhances depth and visual interest. Different colored lights, intensities, and patterns can create a sense of activity and complexity within the environment, further immersing the viewer in the scene.
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Illuminating Dark Textures on the Character: Ensuring that textures on the character that are in shadow or darkness are appropriately illuminated helps maintain visibility and detail.
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Placing Hologram Plates in the Scene: Integrating hologram plates adds another layer of futuristic technology to the scene. These holograms can display information, signage, or interactive elements, enriching the environment and providing additional visual interest.
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Spotlight Animation Near the Character: Animated spotlights near the character draw attention to them and create dynamic lighting effects. This can add drama and focus to key moments or elements within the scene, guiding the viewer's gaze and enhancing storytelling.
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Changing Camera Angles: Adjusting camera angles can refresh the composition and perspective of the scene, offering new viewpoints and highlighting different elements. Strategic camera movements can also complement other visual effects and animations, maximizing their impact on the viewer.
My goals:
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Sky Nanotech effect.
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All background building texture hit's up when ground effect touches the buuidling in the background.--apply nanotech for layout building too.
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Add different lights to the background building.
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Make light the textures which are in the dark on the character.
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Placing in the holograms plate in the scene.
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Spot light animation near the character.
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Change the camera angles a bit
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Add tron lights to the ground plane
Week 9 Render:
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