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TECHNICAL ARTIST

Built a real-time 3D Gaussian Splatting pipeline using fVDB and COLMAP to reconstruct scenes from multi-view images, achieving fast rendering with millions of splats and interactive visualization for exploring geometry and lighting.
Captured a car using video footage and processed it with COLMAP for camera poses, then trained a Gaussian Splatting model to reconstruct the 3D scene, enabling smooth real-time playback and visualization.
Implemented a full NeRF pipeline using COLMAP for camera pose estimation, trained a NeRF model for dense scene reconstruction, converted outputs to a mesh for downstream use, and rendered high-quality visuals for interactive exploration.
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